Plenty of great advice has been published on the best practices for game localization and how to make a game localization-friendly. But what if you don't want to be friendly? What if you're an adventurer, a fierce rebel who couldn't care less how your game sells in other countries and how cumbersome the whole localization process will be? Combine several of the following to enjoy the worst possible result for all parties involved. Oh, and don't try this at home.
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