I met Sabine at the Berlin Game Forum. She held a very moving talk about diversity in the games industry. What she said really made me think. I feel more people should hear what she has to say.
Read MoreMesa no kno wot doo—Why robots don't sell apps in Germany
First impressions matter. You don’t go on a date with food in your teeth. You don’t go to a job interview in ripped trousers (heavy metal drummer interviews excluded, of course). You don’t meet your in-laws hungover from the previous night. And you don’t put your app for sale in local app stores with a machine translated app description. Especially not in Germany.
Read MoreThe Game Translator—Multiple Personality Order
There are countless possible settings in which to place the action in a video game. It could take place in China during the Ming dynasty, any real or imagined galaxy, grandma's garden, some fictional 2D cartoon world, post-war Europe, or Salt Lake City after a zombie apocalypse (real or imagined).
Read MorePeople in Games With Stephen Espion—How Do You Become a Business Development Manager in the Game Industry?
I met Stephen in Málaga in 2012 when I worked there as a localization tester. Stephen is an awesome guy and knows the video game industry quite well. I am happy he agreed to be thoroughly questioned as the first guest in the People in Games interview series.
Read MoreAnnouncement: New Interview Series "People in Games"
Before I worked in game localization, I did not realize how many strings had to be pulled to make a video game happen before I could finally enjoy it on my couch. And even now I don't really know.
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